GameEvents struct
#include <liarsdice/core/game.hpp>
Public variables
- boost::signals2::signal<void(unsigned int round)> on_round_start
- boost::signals2::signal<void(unsigned int round)> on_round_end
- boost::signals2::signal<void(const Player&) on_player_turn
- boost::signals2::signal<void(const Player&, const Guess&) on_guess_made
- boost::signals2::signal<void(const Player&) on_liar_called
- boost::signals2::signal<void(const Player&caller, const Player&loser, int points_lost) on_round_result
- boost::signals2::signal<void(const Player&) on_player_eliminated
- boost::signals2::signal<void(const Player&) on_game_winner