Player class
#include <liarsdice/core/player.hpp>
Derived classes
- class liarsdice::ai::AIPlayer
- class HumanPlayer
Public types
- using GuessSignal = boost::signals2::signal<void(const Guess&)>
- using CallLiarSignal = boost::signals2::signal<void()>
- using DiceRolledSignal = boost::signals2::signal<void(const std::vector<unsigned int>&)>
Constructors, destructors, conversion operators
Public functions
- void roll_dice()
- auto get_dice_count() const -> size_t
- auto get_id() const -> unsigned int
- auto get_name() const -> const std::string&
- auto has_dice() const -> bool
- auto get_dice_values() const -> std::vector<unsigned int>
- auto count_dice_with_value(unsigned int face_value) const -> size_t
- auto get_points() const -> int
- void lose_points(int points_lost)
- auto is_eliminated() const -> bool
- auto make_guess(const std::optional<Guess>& last_guess) -> Guess pure virtual
- auto decide_call_liar(const Guess& last_guess) -> bool pure virtual
- void add_die()
- auto remove_die() -> bool