CompactGameState struct
Compact game state representation using bit manipulation.
Uses bitset and bit packing to minimize memory footprint while maintaining fast access to game state data.
Public types
- struct LastAction
- struct PlayerState
Public static variables
- static std::size_t MAX_DICE constexpr
- static std::size_t DICE_BITS constexpr
- static std::size_t TOTAL_DICE_BITS constexpr
Public static functions
- static auto deserialize(std::uint32_t data) -> CompactGameState
Public functions
- void set_dice_value(std::size_t index, std::uint8_t value)
- auto get_dice_value(std::size_t index) const -> std::uint8_t
-
auto get_all_dice() const -> std::array<std::uint8_t, MAX_
DICE> - void set_all_dice(std::span<const std::uint8_t> dice)
- auto is_eliminated() const -> bool
- auto total_size() const -> std::size_t
- auto serialize() const -> std::uint32_t
Public variables
- std::uint16_t dice_bits
-
struct liarsdice::
core:: CompactGameState:: PlayerState player_state -
struct liarsdice::
core:: CompactGameState:: LastAction last_action